"I know not who can hear my voice, I shall therefore speak a word up to hear. Anyone who dares to steal food will be hanged, and their bodies will be exposed." Peacekeeper Preacher
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The Peacekeepers are an influential and powerful faction in Dying Light 2 Stay Human, they stand locked in a tense "Cold War" with their main rival, the Survivors and constantly battle the Renegades.
Overview

A district under Peacekeeper control
The Peacekeepers are former soldiers determined to bring law and order to the new world.[1] The Peacekeepers are primarily known for their authoritarian and aggressive habits when it comes to subjugating non-conformists. The Peacekeepers are notorious for skipping over the judicial aspect of law, whilst enforcing what they believe to be "righteous" legal principles and guidelines.
However, despite their faults, it is apparent that the Peacekeepers do legitimately wish to achieve the best possible future for Mankind. Moves by the Peacekeepers to seize the Water Supply for free distribution does evidence some of their more Populist streaks, additionally, it can be seen that the Peacekeepers also distribute rations to survivors within their zones,[2] and stealing 'more than your fair share' is met with severe repercussion (maiming/execution/public torture).
Armed Forces

3 Peacekeeper Guardians engage Bandits
The Peacekeepers maintain a highly professional and organized military by Post-Apocalyptic standards. Their military uniforms, just like their faction, follow an Azure-White color combination. Strangely, this does mean that their uniforms disregard the Utilitarian Camouflage aspect of Military Clothing in favor of returning to the century-old European method of developing largely colorful and elaborate clothing for identification purposes. This gives the Peacekeepers a highly distinctive appearance which can be recognized from large distances, for either their good or bad. Regardless, this does not inhibit their combat capability, as the Peacekeepers thus far have demonstrated themselves to be highly dangerous enemies in combat, acting as an organized cohesive unit unlike the Bandits, who are much less adept at organizing themselves in combat. Whether or not the Peacekeepers practice Conscription is unknown, however remains a likely possibility given their Authoritarian nature.
Units
Thus far, it has been deduced that the Peacekeepers have at least 3 combat unit classes (excluding presumed non-combat units such as the Preacher, which primarily seems to serve as a sort of representative on behalf of the Peacekeepers). Each unit works with each other in an organized fashion which compliments the strengths of each-other. The armaments of the Peacekeepers often tend to be a blunt weapons rather than bladed.
Man-At-Arms
Moderately armored, afforded head protection and a 1-Handed Melee weapon, the Man-At-Arms sounds like he'd be the bread-and-butter of the Peacekeeper's Armed Forces. However, this is not the case according to the content the trailers have revealed so far. The Man-At-Arms seems to be a sort of rare oddity, typically appearing in sparse quantities in contrast to the plentiful Lawkeepers and Guardians. The skills of the Man-At-Arms in combat have yet to be seen.
Lawkeeper
Normally afforded comparable levels of protection to the Man-At-Arms, although they are sometimes seen lightly geared without headgear or even armor plating. The Lawkeepers wield 2-Handed Melee Weapons, and heavily utilize their body weight in their attacks. Lawkeepers have displayed that they are able to perform heavy kicks and tackles against various enemies they come across, stunning enemies in order to open them up to a blow from another Peacekeeper. Additionally, the Lawkeeper has displayed a capability to perform a "stomp" on downed enemies, similar to the one performed by Kyle Crane in Dying Light.
Guardian
The Guardians are the best protected units of the Peacekeepers and are armed with large body-length Shields, although they severely lack abilities relating to offensive capabilities. The Guardians serve a sort of "distraction" role in combat. They absorb a majority of blows from their opponent whilst their fellow Peacekeepers work on neutralizing the attacker. Two of the combat abilities of the Guardian is their ability to perform a "shield bash" to stagger/stun their enemy, and the ability to perform a "shield charge" with the capability of fully knocking an opponent over. The Guardian may work very well with allies to back him up, however he'll be hard-pressed in a fight on his own.
Notable and Mentioned Ranks
- Colonel (Background Speech)
- Major - Tattoo: 3 Bars, 1 Chevron, 1 Reversed Chevron, 2 Star Impellers
- Captain - Tattoo: 3 Bars, 1 Chevron, 1 Reversed Chevron, 1 Star Impeller
- Lieutenant - Tattoo: 2 Bars, 1 Chevron, 1 Reversed Chevron, 1 Star Impeller
- Second Lieutenant - Tattoo: 2 Bars, 1 Chevron, 1 Reversed Chevron
- Sergeant Major
- Staff Sergeant
- Sergeant - Tattoo: 2 Bars, 1 Chevron
- Corporal - Tattoo: 2 Bars
- Private First Class
- Private - Tattoo: 1 Bar
- Cadet
Every officer (Second Lieutenant and up) can have the rank of commander, but it is not a stand-alone rank. A commander is considered to be an authority. Whether it be a Sector Commander, or Commander of the Peacekeepers, their rank doesn't apply above a Second Lieutenant. Lieutenant Lucas was the Commander of the Downtown Sector, followed by Lieutenant Aitor after his death. This can also be seen as after Major Jack Matt dies, Lieutenant Meyer becomes the Commander of the Peacekeepers, but continues to hold the rank of Lieutenant as opposed to anything higher.
Upon first review, it is fairly obvious that the ranks resemble that of the military.
It's possible there are more ranks, but these are the only ones that have been heard as of currently. More to be added if/when they are mentioned.
Rank Tattoos
The below Rank Tattoos are not screenshots from in-game, but instead made by direct design. They may not be 100% accurate to the "Tee".
Known Members
Leaders
- Major Jack Matt (Leader/Deceased)
- Captain Hadley
- Lieutenant Lucas (Deceased)
- Lieutenant Aitor (Optional, Deceased)
- Lieutenant Grady
- Lieutenant Rowe (Deceased)
- Lieutenant Meyer
- Lieutenant Phassma
- Second Lieutenant Brasco (Deceased)
Others
- Staff Sergeant Aglot
- Sergeant Bart (Optional, Deceased)
- Sergeant Anderson (Deceased)
- Sergeant Wubbe
- Sergeant Brooks (Deceased)
- Sergeant Small Ron (Deceased)
- Sergeant Nilo
- Corporal Sierra (Deceased)
- Corporal Nitaf
- Corporal Berislav (Deceased)
- Corporal Hicks (Deceased)
- Corporal Gunne
- Private First Class Auntie (Deceased)
- Private First Class Hudson (Deceased)
- Private First Class Atom (Deceased)
- Private Wierzbowski (Deceased)
- Private Kiddie (Deceased)
- Private Chris (Deceased)
- Private Leon (Deceased)
Generic Conversations
Quest Conversations
Show: Deep Cover |
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Aiden: "Hey. Everything okay?"
Aiden: "(Why don't you go in after her?) Why don't you go in after her?"
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