Dying Light Wiki
Advertisement
Dying Light Wiki

"Who doesn't love metal scraps? The question is, will you use them to repair your weapon? Or make a nice ashtray?"
In-game description

Metal Parts are crafting parts in Dying Light. They can be used to repair weapons and create a variety of items.

Blueprints[]

Weapon modifications[]

These following weapon modifications require metal parts to craft

GameSpot Expert Reviews

Base game[]

Blueprint Requirements Effects
230V
  • Long knife
  • Short knife
  • Electricity - Medium

Airport security

  • Crowbar
  • Military shovel
  • Police baton
  • Electricity - Medium
All-in-one
  • Blade
  • Cleaver
  • Handsaw
  • Long sword
  • Machete
  • Khopesh
  • Short sword
  • Scythe
  • Sickle
  • Electricity - Medium
  • Toxic - Medium
All-purpose toxic striker
  • Any melee weapon
  • Toxic - Small
Angel sword
  • Blade
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Burning - Medium
  • Electricity - Medium
Bad ass
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Impact - Small
  • Burning - Small
Bad hangover
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Wrench
  • Bleeding - Small
  • Toxic - Medium
Barbershop
  • Blade
  • Cleaver
  • Long knife
  • Military shovel
  • Short knife
  • Bleeding - Medium
Ben Franklin's key
  • Any melee weapon
  • Electricity - Small
Cattle stamp
  • Hammer
  • Bleeding - Medium
Cloud9
  • Axe
  • Pickaxe
  • Sledgehammer
  • Toxic - Medium
Cut'n'go
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Impact - Medium
Dentist
  • Crowbar
  • Toxic - Medium
Electrician
  • Hammer
  • Wrench
  • Electricity - Medium
Electricutter
  • Long knife
  • Short knife
  • Electricity - Small
  • Bleeding - Small
Electrocutioner
  • Axe
  • Hatchet
  • Khopesh
  • Long sword
  • Pickaxe
  • Scythe
  • Sledgehammer
  • Electricity - Medium
Exorcist
  • Blade
  • Cleaver
  • Hammer
  • Handsaw
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Short sword
  • Sickle
  • Wrench
  • Bleeding - Small
  • Electricity - Small
Fastball special
  • Any melee weapon
  • Impact - Small
Filthy blade
  • Long knife
  • Short knife
  • Bleeding - Medium
  • Toxic - Small
Fire launcher
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Police baton
  • Wrench
  • Impact - Small
  • Burning - Medium
Flame blade
  • Blade
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Burning - Medium
Flap clap
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Bleeding - Medium
Get medieval
  • Axe
  • Hatchet
  • Pickaxe
  • Pick
  • Bleeding - Medium
Glowing stick
  • Bat
  • Crowbar
  • Pipe
  • Police baton
  • Burning - Small
  • Electricity - Small
God hammer
  • Axe
  • Hammer
  • Hatchet
  • Pickaxe
  • Sledgehammer
  • Burning - Medium
  • Electricity - Medium
Grill'em and kill'em
  • Cleaver
  • Military shovel
  • Pickaxe
  • Pick
  • Sickle
  • Wrench
  • Electricity - Small
  • Burning - Medium
GTFO
  • Long knife
  • Short knife
  • Impact - Medium
GTFO 2.0
  • Long knife
  • Short knife
  • Impact - Medium
  • Burning - Small
Heavy welder
  • Axe
  • Pickaxe
  • Sledgehammer
  • Burning - Medium
Home run
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Pipe
  • Police baton
  • Wrench
  • Impact - Medium
Industrial-grade leech
  • Any melee weapon
  • Bleeding - Small
Pocket lighter
  • Long knife
  • Short knife
  • Burning - Medium
Poison blast
  • Axe
  • Pickaxe
  • Sledgehammer
  • Bleeding - Medium
  • Toxic - Medium
Poison pen
  • Police baton
  • Toxic - Medium
Puff puff pass
  • Hammer
  • Pickaxe
  • Pick
  • Wrench
  • Toxic - Medium
Puke'n'nuke
  • Blade
  • Cleaver
  • Hammer
  • Hatchet
  • Long knife
  • Pickaxe
  • Pick
  • Short knife
  • Short sword
  • Sickle
  • Wrench
  • Toxic - Medium
  • Burning - Small
Rooster
  • Sledgehammer
  • Bleeding - Medium
Short circuit
  • Blade
  • Cleaver
  • Pickaxe
  • Pick
  • Short sword
  • Sickle
  • Electricity - Medium
Standard-issue hellfire
  • Any melee weapon
  • Burning - Small
Stay down
  • Axe
  • Pickaxe
  • Sledgehammer
  • Impact - Medium
Stinky edge
  • Blade
  • Cleaver
  • Hatchet
  • Long knife
  • Military shovel
  • Short knife
  • Sickle
  • Toxic - Medium
Strobe knight
  • Khopesh
  • Long sword
  • Machete
  • Bleeding - Medium
  • Electricity - Medium
Surprise MFs!!!
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Police baton
  • Wrench
  • Electricity - Small
  • Toxic - Small
Thorn crown
  • Bat
  • Pipe
  • Bleeding - Small
  • Electricity - Small
Toxicodendron
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Toxic - Medium
Toxic reaper
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Bleeding - Medium
  • Toxic - Medium
Tru-action electric baseball
  • Bat
  • Electricity - Medium
Water current
  • Pipe
  • Electricity - Medium
Welder
  • Cleaver
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Wrench
  • Burning - Medium
Zappo
  • Long knife
  • Short knife
  • Electricity - Small
  • Burning - Small
Zazhigalka
  • Bat
  • Crowbar
  • Police baton
  • Burning - Medium
Zombie classic
  • Handsaw
  • Machete
  • Electricity - Medium

The Following[]

Blueprint Requirements Effects
Bad plug
  • Blade
  • Long knife
  • Short knife
  • Electricity - Medium
  • Impact - Small
Big thunder
  • Axe
  • Pick
  • Pickaxe
  • Sledgehammer
  • Electricity - Medium
  • Impact - Small
Chill kill
  • Hammer
  • Pick
  • Pickaxe
  • Sledgehammer
  • Wrench
  • Freezing - Small
Cobra sting
  • Long knife
  • Short knife
  • Toxic - Strong
Cold cop
  • Police baton
  • Freezing - Small
Countryside bane
  • Blade
  • Cleaver
  • Hatchet
  • Sickle
  • Toxic - Strong
Depleter
  • Hammer
  • Sledgehammer
  • Bleeding - Strong
Devil stick
  • Crowbar
  • Hammer
  • Police baton
  • Wrench
  • Burning - Strong
Dirty tool
  • Crowbar
  • Hammer
  • Military shovel
  • Pick
  • Pickaxe
  • Police baton
  • Wrench
  • Toxic - Strong
Discharger
  • Khopesh
  • Long sword
  • Scythe
  • Electricity - Medium
  • Impact - Small
Dripping edge
  • Handsaw
  • Machete
  • Short sword
  • Toxic - Strong
Electro tool
  • Cleaver
  • Hatchet
  • Sickle
  • Electricity - Medium
  • Impact - Small
Exsanguinate
  • Long knife
  • Short knife
  • Sickle
  • Bleeding - Strong
Flame stabber
  • Long knife
  • Short knife
  • Burning - Strong
Frost bite
  • Blade
  • Long knife
  • Short knife
  • Freezing - Small
Haemorrhage
  • Axe
  • Hatchet
  • Pick
  • Pickaxe
  • Bleeding - Strong
Heavy venom
  • Axe
  • Sledgehammer
  • Pickaxe
  • Toxic - Strong
Helluva homerun
  • Baseball bat
  • Burning - Strong
Hot swing
  • Hatchet
  • Pick
  • Pickaxe
  • Burning - Strong
Ice cream
  • Cleaver
  • Sickle
  • Freezing - Small
Iceberg
  • Axe
  • Hatchet
  • Freezing - Small
Magma edge
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Burning - Strong
Phlebotomizer
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Bleeding - Strong
Portable charger
  • Baseball bat
  • Crowbar
  • Hammer
  • Military shovel
  • Police baton
  • Wrench
  • Electricity - Medium
  • Impact - Small
Roast blast
  • Axe
  • Pickaxe
  • Sledgehammer
  • Burning - Strong
Scorching summer
  • Blade
  • Cleaver
  • Sickle
  • Burning - Strong
Stiff stick
  • Baseball bat
  • Crowbar
  • Freezing - Small
SuperNova
  • Short sword
  • Machete
  • Handsaw
  • Electricity - Medium
  • Impact - Small
Toxinator
  • Khopesh
  • Long sword
  • Scythe
  • Toxic - Strong
Twilight phantom
  • Khopesh
  • Long sword
  • Machete
  • Short sword
Uranophobic fabaceous ornithomancer
  • Anti-Gadoid gun

Utility[]

These following utilities require metal parts to craft

Blueprint Requirements Effects/Usage
Claymore shield

Used to block incoming damage (biters, gunshots, etc.). This variant has impact which knocks the target back if blocked at the right time.

Note: Requires a shield to craft.

Freezing shield

Used to block incoming damage (biters, gunshots, etc.). This variant freezes the target if blocked at the right time.

Note: Requires a shield to craft.

Lockpicks Used to pick locked boxes, chests and doors.
Shield Used to block incoming damage (biters, gunshots, etc.).
Tesla shield

Used to block incoming damage (biters, gunshots, etc.). This variant electrocutes the target if blocked at the right time.

Note: Requires a shield to craft.

Other[]

Most of these consists of throwable weapons and ammunition.

Blueprint Requirements Effects/Usage
Arrows Standard ammunition for the bow.
Compound crossbow Crossbow, can use 4 different bolt types. Impact, regular, stun and toxic.
Czesui's super zombie grenade Causes infected to float and fall after a period of time.
Mysterious blueprint Creates the "Extraterrestial chicken on a stick" weapon.
Origami 101 Creates an explosive paper airplane.

DLC[]

These DLC items require metal parts to be crafted.

Blueprint Requirements Effects
Bozak bow
Buzz killer
  • Sledgehammer
  • Bleeding - Medium
Candycutter
  • Sickle
  • Toxic - Medium
The constable
  • Police baton
  • Electricity - Medium
Electric arrows Ammunition for the bow. Electrocutes enemies they hit while also applying all abilities of electricity.
Exploding arrows Ammunition for the bow. Explodes doing damage to anything near the explosion. Explosion will draw virals/volatiles.
Incendiary arrows Ammunition for the bow. Lights any enemy it hits on fire.
Lacerator
  • Floor plank
  • Nailed plank
  • Plain plank
  • Table leg
  • Bleeding - Medium
Marksman rifle
  • Rifle
Grants increased accuracy on modified rifle.
Night club
  • Pipe
  • Electricity - Medium
  • Burning - Medium
Ranger bow
Ranger's arrows Standard ammunition for the ranger bow.
Ranger's electric arrows Ammunition for the ranger bow. Electrocutes enemies they hit while also applying all abilities of electricity.
Ranger's exploding arrows Ammunition for the ranger bow. Explodes doing damage to anything near the explosion. Explosion will draw virals/volatiles.
Ranger's incendiary arrows Ammunition for the ranger bow. Lights any enemy it hits on fire.
Volatile hunter baton
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pick
  • Police baton
  • Wrench
  • Electricity - Medium
  • Burning - Medium
Volatile hunter knife
  • Blade
  • Cleaver
  • Long knife
  • Short knife
  • Sickle
  • Electricity - Medium
  • Burning - Medium
Volatile hunter maul
  • Axe
  • Sledgehammer
  • Pickaxe
  • Electricity - Medium
  • Burning - Medium
Volatile hunter sword
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Electricity - Medium
  • Burning - Medium

Trivia[]

  • 2-handed weapons such as axes and sledgehammers will drop 2 metal parts upon being dismantled.
Advertisement