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Survivor Skills is a skill tree in Dying Light.

The survivor rank gives you access to supporting abilities, blueprints and gadgets. The higher your rank, the better the equipment offered by shops. Better equipment can also be found in containers (almost always the same as what merchants offer). However, having a higher rank means the enemies get tougher and, in case of humans, use better weapons.

How to increase level[]

GameSpot Expert Reviews

Survivor skills[]

Skill Icon Type Requires Description
Backpacker
1-1-1
Passive
  • Level 3
  • Survival Starter Kit
"Learn how to use space in your backpack more efficiently. Gain 4 new slots for carrying weapons."
Barter
1-4-1
Passive
  • Level 4
  • Survival Starter Kit
"Get better at haggling. Lowers prices in shops by 10%."
Boosters
1-2-1
Active
  • Level 3
  • Survival Starter Kit
"Learn how to use plants to create Boosters, which allow you to fight without getting tired, run faster, see better in darkness, or develop more resistance to attacks."
Booster XL
1-2-2
Passive
  • Level 6
  • Boosters
"Boosters have much longer-lasting effects."
Camouflage
2-3-1
Active
  • Level 9
  • Crafting Expertise
"Learn how to use dead bodies to camouflage yourself from the Infected."
Camouflage Attack
2-3-2
Passive
  • Level 12
  • Camouflage
"Learn how to attack the Infected while using Camouflage, without drawing unwanted attention."
Crafting Expertise
2
Passive
  • Level 5
"Get better at crafting. Create more items from the same materials."
Craftsman
3-1
Passive
  • Level 14
  • Grappling Hook
"Learn how to use weapon Blueprints more effectively - every time you use a crafted weapon the elemental effect is increased and you deal more damage."
DIY Grenades
1-3-2
Active
  • Level 8
  • Elemental Throwing Stars
"Learn how to create 4 types of DIY Grenades — regular, bleeding, freezing and toxic."
Electric Fences
2-1-1
Active
  • Level 7
  • Crafting Expertise
"Learn how to use Electric Fence traps."
Elemental Throwing Stars
1-3-1
Active
  • Level 4
  • Survival Starter Kit
"Learn how to create Throwing Stars with 3 additional effects: freezing, burning and exploding."
Exploding Cars
2-1-2
Active
  • Level 10
  • Electric Fences
"Learn how to use Exploding Car traps."
Grappling Hook
3
Active
  • Level 12
"Learn how to create and use a Grappling Hook to traverse the environment with greater freedom. If you ever lose your Grappling Hook you can get a new one from the Quartermaster."
Haggle
1-4-3
Passive
  • Level 8
  • Barter
"Get even better at haggling. Lowers prices in shops by an additional 10%."
Hard Bargain
1-4-3
Passive
  • Level 11
  • Haggle
"Get better at trading. Increases the price of items you sell."
Lucky Repair
2-2-1
Passive
  • Level 7
  • Crafting Expertise
"Get better at repairs. Repairing a weapon will often not use a weapon's repair slot."
Master Backpacker
1-1-2
Passive
  • Level 6
  • Backpacker
"Learn how to use space in your backpack more wisely. Gain 6 more slots for carrying weapons."
Nimble Hands
2-2-2
Passive
  • Level 10
  • Lucky Repair
"Searching dead bodies is much faster. There's also a chance to find more loot while doing it."
Shield Crafting
2-4-2
Active
  • Level 11
  • Shield Mastery
"Learn how to add elemental effects to Shields. If you block at the right time, your Shield will produce an additional effect: electrical, freezing or impact."
Shield Mastery
2-4-1
Active
  • Level 8
  • Crafting Expertise
"Learn how to craft a Shield and use it in combat."
Specialist
3-2
Passive
  • Level 13
  • Grappling Hook
"Learn how to use weapon Blueprints more effectively - you'll score more critical hits."
Survival Starter Kit
1
Active
  • Level 2
"Learn how to craft the most basic things needed for survival - Lockpicks, Firecrackers, Simple Throwing Stars and Molotov Cocktails."
Trap Bombs
1-3-3
Active
  • Level 11
  • DIY Grenades
"Learn how to create Bombs that draw the Infected and then detonate with 3 additional effects - exploding, bleeding and toxic."
Ultimate Survivor
3-3
Passive
  • Level 25
  • Grappling Hook
"You are the legend of Harran. You get an additional health boost and learn how to use Grappling Hook, Shield and Camouflage more effectively."

Skilltree[]

1-1-2
Left arrow
1-1-1
Left arrow
1
Right arrow
1-2-1
Right arrow
1-2-2
Novice
Down left arrow
Down arrow
1-3-3
Left arrow
1-3-2
Left arrow
1-3-1
1-4-1
Right arrow
1-4-2
Right arrow
1-4-3

2-1-2
Left arrow
2-1-1
Left arrow
2
Right arrow
2-2-1
Right arrow
2-2-2
Adept
Down left arrow
Down arrow
2-3-2
Left arrow
2-3-1
2-4-1
Right arrow
2-4-2

3-1
Left arrow
3
Right arrow
3-2
Expert
Down arrow
3-3

Weapons available on each Survivor level[]

Note 1: the list only includes weapons not available on the previous level. This means that if a weapon continues to appear through multiple levels, it is not listed multiple times (mostly applies to firearms).

Note 2: Weapons only available at merchants, through dockets or in enemy drops (f.e. certain zombies and humans) are not listed (i.e., heavy weapons, bows, weapons that start to appear in chests later than on enemies, etc.).

Level Melee Ranged Notes
1
  • Rusty pipes and wrenches
None Outside of mods, this level is the only that allows the player to obtain rusty weapons above the gray level of rarity
2
  • All non-rusty variants of pipes (except for tutorial's unique "Pipe")
  • Pipe and adjustable wrenches
None Although no pistols spawn, it's possible to find ammo for them (including for suppressed pistols)
3
  • Monkey wrench
  • Normal pistols
The pistols that spawn could be related to Dawud's quest in that the game might be force-spawning more (though it's still possible to find them after the quest); Ammo for rifles and shotguns starts to appear too, with pistol ammo getting rarer.
4
  • Claw hammer
  • Short simple knife
None
5
  • Brick hammer
  • Classic baseball bat
  • Exquisite short knife
None
6
  • Normal hammer
  • Cricket bat
  • Short gator knife
  • Short fisherman's knife
  • Military shovel
  • Hook blade
  • Crude pick
None Heavy axes start to appear in merchants' offers
7
  • Club hammer
  • Composite baseball bat
  • Short boning blade
  • Police baton
  • Pry bar
None Sledgehammers start to appear in merchants' offers
8
  • Simple hatchet
  • Brass knife
  • Premium baseball bat
  • Garden sickle
None Better 2-handed weapons (axes, sledgehammers) appear at merchants
9
  • Handyman's hatchet
  • Iron crowbar
  • Beef cleaver
  • Carving hammer
  • Remarkable composite baseball bat
  • Commando knife
None* Heavy bulawas start to appear at merchants

* While no new ranged weapons appear in containers, merchants start to sell bows and arrows; They may also occasionally sell a pistol

10
  • Superior cricket bat
  • Primitive pick
  • Tipped cleaver
  • Slaughterhouse cleaver
  • Billhook blade
  • Chef's knife
  • Rusty shotgun*
  • Double-barrel shotgun
Pickaxes start to appear at merchants

* Also available at merchants

11
  • Guthook blade
  • Farmer's sickle
  • Simple sickle
  • Tanto machete
  • Nail hatchet
None Military throwing knives are now offered by merchants
12
  • Iron pick
  • Antique pick
  • Dagger
  • Khukuri knife
  • Flamingo sickle
  • Sipahi saber
  • Premium crowbar
  • Vegetable cleaver
  • Camo military rifle
  • Desert military rifle
  • Camo police rifle
  • Desert police rifle
Merchants will now sell special arrow types (electric, incendiary), as well as non-skin variants of rifles
13
  • Panga machete
  • Hunter's machete
  • Oriental cleaver
  • Climber pick
  • Highlander hatchet
  • Military rifle
  • Police rifle
14
  • Iron hatchet
  • Military machete
  • Premium slaughterhouse cleaver
  • Ottoman sickle
None
15
  • Fierce pick
  • Sacrificial short sword
  • Cruel baton
  • Merciless baseball bat
  • Khukuri machete
  • Exceptional handyman's hatchet
None
16
  • Fierce khopesh
  • Katana
  • Green reaper
  • Premium sipahi saber
  • Brutal baseball bat
  • Fierce machete
  • Deadly blade
None
17
  • Vicious carving hammer
  • Superior iron hatchet
  • Exceptional oriental khopesh
  • Remarkable tanto machete
  • Violent blade
  • Superior crude pick
  • Bonebreaker cricket bat
  • Cruel sickle
None
18
  • Bastard sword
  • Mighty short sword
  • Deadly khopesh
  • Exceptional climber pick
  • Premium hunter's machete
  • Vicious katana
  • Composite German pistol
  • Composite American pistol
  • Advanced military rifle
All rifle variants, as well as composite pistols, will now regularly appear in merchants' offers
19
  • Superior panga machete
  • Mighty khukri
  • Vicious sickle
  • Brutal hatchet
  • Harran strikers bat
  • Medieval long sword
  • Wicked saber
  • Premium oriental khopesh
  • Remarkable antique pick
None
20
  • Remarkable iron pick
  • Fierce khukri
  • Dragon cricket bat
  • Deadly short sword
  • Superior Egyptian khopesh
  • Merciless hatchet
  • Urban machete
None
21
  • Premium military machete
  • Camo machete
  • Wicked sickle
  • Wicked hatchet
  • Wicked saber
None* * Composite shotguns will now occassionally appear at merchants
22
  • Superior khukuri machete
  • Vicious saber
  • Remarkable medieval long sword
  • Dragon hatchet
  • Harran gentleman's club
  • Crocodile machete
  • Mighty katana
None
23
  • Green piece
  • Heavy-duty machete
  • Ferocious machete
  • Exceptional Egyptian khopesh
  • Merciless long sword
  • Premium bastard sword
  • Wicked baseball bat
  • Rainbow hatchet
  • Wicked dagger
None
24
  • Zebra machete
  • Dark machete
  • Superior sacrificial short sword
  • Brutal bastard sword
  • Dark sickle
  • Deadly baseball bat
None
25
  • Fabulous crowbar
  • Fabulous pickaxe
  • Extravagant scythe
  • Fabulous scythe
  • Legendary scythe
  • Fabulous baton
  • Fabulous handsaw
  • Extravagant handsaw
  • Legendary handsaw
  • Fabulous commando knife
  • Fabulous fisherman's knife
  • Fabulous stamping sledgehammer
  • Skull machete
  • Boomerang blade
  • Safety blade
  • Fabulous military machete
  • Premium katana
  • Engraved semi-automatic shotgun*
  • Advanced police rifle
* Also appears at merchants, alongside golden German and American pistols
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