Dying Light Wiki
Advertisement
Dying Light Wiki
2,377
pages

"Used mostly for things that go BOOM! (Try not to mix with ammonia)."
In-game description

Chemicals are a crafting item in Dying Light. They are used to craft a variety of impact weapon modifications and explosives.

Blueprints[]

Weapon modifications[]

These following weapon modifications require chemicals to craft

GameSpot Expert Reviews

Base game[]

Blueprint Requirements Effects
Bad ass
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Impact - Small
  • Burning - Small
Cut'n'go
  • Blade
  • Cleaver
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Sickle
  • Impact - Medium
Fastball special
  • Any melee weapon
  • Impact - Small
Fire launcher
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Pickaxe
  • Pick
  • Police baton
  • Wrench
  • Impact - Small
  • Burning - Medium
GTFO
  • Long knife
  • Short knife
  • Impact - Medium
GTFO 2.0
  • Long knife
  • Short knife
  • Impact - Medium
  • Burning - Small
Home run
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pickaxe
  • Pick
  • Pipe
  • Police baton
  • Wrench
  • Impact - Medium
Stay down
  • Axe
  • Pickaxe
  • Sledgehammer
  • Impact - Medium

The Following[]

Blueprint Requirements Effects
Bad plug
  • Blade
  • Long knife
  • Short knife
  • Electricity - Medium
  • Impact - Small
Big thunder
  • Axe
  • Pick
  • Pickaxe
  • Sledgehammer
  • Electricity - Medium
  • Impact - Small
Discharger
  • Khopesh
  • Long sword
  • Scythe
  • Electricity - Medium
  • Impact - Small
Electro tool
  • Cleaver
  • Hatchet
  • Sickle
  • Electricity - Medium
  • Impact - Small
Portable charger
  • Baseball bat
  • Crowbar
  • Hammer
  • Military shovel
  • Police baton
  • Wrench
  • Electricity - Medium
  • Impact - Small
SuperNova
  • Short sword
  • Machete
  • Handsaw
  • Electricity - Medium
  • Impact - Small

Utility[]

These following utilities require chemicals to craft

Blueprint Requirements Effects/Usage
Claymore shield

Used to block incoming damage (biters, gunshots, etc.). This variant has impact which knocks the target back if blocked at the right time.

Note: Requires a shield to craft.

Flares Keeps volatiles and other infected away from you at night if you stay in the light. Be prepared to throw a few.
Zaid's flares More effective flares that burn brighter and last longer than regular flares.

Other[]

Other blueprints which require chemicals to craft

Blueprint Requirements Effects/Usage
DIY grenades Explodes doing damage to anything near the explosion. Explosion will draw virals/volatiles.
Exploding throwing stars Shurikens that explode when they hit an infected/human. They do 25 damage before exploding.
Exploding trap bombs Firecrackers and a better explosive. Explodes after firecrackers end. Explosion draws virals/volatiles.
Freezing grenades Freezes any infected/human that it explodes near. Explosion will draw virals/volatiles.
Impact bolt Alternate ammunition for the compound crossbow / upgraded crossbow. This variant causes nearby infected to be knocked back.
Kurt's bombs Firecrackers combined with a better shrapnel explosive. Explodes after firecrackers end, causing heavy bleeding for any infected/human that it explodes near. Explosion draws virals/volatiles.
Land mine Proximity mine.
Shrapnel grenades Causes bleeding for any infected/human that it explodes near. Explosion will draw virals/volatiles.
Shrapnel trap bombs Firecrackers combined with a better shrapnel explosive. Explodes after firecrackers end, causing heavy bleeding for any infected/human that it explodes near. Explosion draws virals/volatiles.
Toxic grenades Poisons infected/humans that it explodes near. Explosion will draw virals/volatiles.
Toxic trap bombs Firecrackers and a better poison explosive. Explodes after firecrackers end, causing high poison for any infected/human that it explodes near. Explosion draws virals/volatiles.

DLC[]

These following DLC items require chemicals to craft

Blueprint Requirements Effects
Exploding arrows Ammunition for the bow. Explodes doing damage to anything near the explosion. Explosion will draw virals/volatiles.
Ranger's exploding arrows Ammunition for the ranger bow. Explodes doing damage to anything near the explosion. Explosion will draw virals/volatiles.
Silenced American 9mm pistol
  • American 9mm pistol
Suppressed fire.
Silenced German 9mm pistol
  • German 9mm pistol
Suppressed fire.
Volatile hunter baton
  • Bat
  • Crowbar
  • Hammer
  • Hatchet
  • Military shovel
  • Pick
  • Police baton
  • Wrench
  • Burning - Medium
  • Electric - Medium
Volatile hunter knife
  • Blade
  • Cleaver
  • Long knife
  • Short knife
  • Sickle
  • Burning - Medium
  • Electric - Medium
Volatile hunter maul
  • Axe
  • Sledgehammer
  • Pickaxe
  • Burning - Medium
  • Electric - Medium
Volatile hunter sword
  • Handsaw
  • Khopesh
  • Long sword
  • Machete
  • Scythe
  • Short sword
  • Burning - Medium
  • Electric - Medium

Trivia[]

  • The in-game model for chemicals appears to be a white bottle of unspecified contents
Advertisement