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Parameters

All melee weapons featured in Dying Light have the following parameters:

  • Damage — The amount of damage dealt from an attack (initially).
  • Handling — The higher this value is, the easier a weapon is to handle, the faster it can be swung (for melee weapons) and the less stamina it takes to use it.
  • Durability — Durability defines the maximum number of attacks this weapon can withstand before breaking. The Condition is the current state represented by a white bar around the weapon icon.
  • Upgrade Slots — Empty slots allow you to fit Modifications obtained through crafting, or rewards.
  • Repair Slots — Each weapon can only be repaired a set number of times. This value dictates this.

All firearms featured in Dying Light have the following parameters:

  • Damage — The amount of damage dealt from an attack (initially). Varies from parts of the body attacked and the distance.
  • Accuracy — Determines the chance of hitting the target while not in ADS (Aim Down the Sights).
  • Rate of Fire — The amount of rounds fired in a given time (usually per minute).
GameSpot Expert Reviews

Weapon Rarity

Not all weapons in Dying Light are alike. Weapons are categorized according to their quality/rarity. Rarer melee weapons will always have better stats. Rarer ranged weapons -- such as guns -- will never have increased stats, regardless of their rank.

  • Common
  • Uncommon
  • Rare
  • Exceptional
  • Legendary
  • Gold-tier (update 1.5.0)

Weapon Dismantling

Once the player tires of a weapon or once a weapon is officially broken and cannot be repaired further, the weapon can either be sold at its value or dismantled. Dismantling a weapon will grant the player with a certain crafting material depending on the weapon; small metal weapons will yield 1 Metal Parts, large metal weapons will yield 2 Metal Parts, and wooden weapons will yield 1 Nails. Firearms cannot break and will never need repairs, but they will run out of ammunition.

Upgrading Weapons

Weapons are upgraded in two ways: Blueprints and Upgrade Slots – both of which can be found scattered across the game’s open-world. Every Melee weapon in the game has Upgrade Slots. A weapon of higher quality will have more Upgrade Slots than a weapon of low quality.

If the weapon you wish to upgrade has an empty Upgrade Slot, go to your Inventory and select the Upgrade Mod you wish to apply. Different Upgrade Mods increase different stats (Damage, RoF, Handling, etc.) and some even increase multiple stats.

Following is a list of all Upgrade Mods that can be found in the game along with their respective upgrades:

  • Assassin – Handling (Level 1)
  • Barbarian – Damage (Level 2), Durability (Level 2)
  • Berserker – Damage (Level 1), Handling (Level 1)
  • Brawler – Damage (Level 2), Handling (Level 2)
  • Bruiser – Damage (Level 2), Handling (Level 1)
  • Brute – Damage (Level 2), Durability (Level 1)
  • Champion – All Weapon Stats (Level 1)
  • Clicker – All Weapon Stats (Level 2)
  • Crusader – Durability (Level 1), Handling (Level 1)
  • Duelist – Damage (Level 1), Handling (Level 2)
  • Enforcer – Damage (Level 1)
  • Fencer – Handling (Level 2)
  • Gladiator – Damage (Level 2)
  • Juggernaut – Durability (Level 1)
  • King – All Weapon Stats (Level 2)
  • Knight – Durability (Level 2), Handling (Level 1)
  • Mercenary – Damage (Level 1), Durability (Level 2)
  • Paladin – Durability (Level 2), Handling (Level 2)
  • Pit Fighter – Damage (Level 1), Handling (Level 1)
  • Templar – Durability (Level 1), Handling (Level 2)
  • Titan – Durability (Level 2)

Blueprints, on the other hand, do not require an Upgrade Slot, but different crafting components. You can refer to my Dying Light Blueprint Locations and Crafting Recipes for more information.

Similar to Upgrade Mods, Blueprints also add different modifications to a weapon:

  • Burning – Damage over Time to living or infected characters (More effective on humans)
  • Toxicity – Damage over Time to living or infected characters (More effective on zombies)
  • Bleeding – Increased damage output. Slight damage over time.
  • Electricity – Increased chances of stunning an enemy. Electricity can also arc towards other nearby enemies.
  • Impact – Increased damage output. Increased knockout, or "ragdollification."

Types Of Weapons

There are approximately over 110 weapons in the game of varying categories and types. The following is a brief overview of the different weapon types found in the game.

  • One-Handed Axe
  • Two-Handed Axe
  • Baseball Bat
  • Blade
  • Cleaver
  • Crowbar
  • Hammers
  • Katana
  • Khopesh
  • Knife
  • Machete
  • Military Shovel
  • Pickaxe
  • Pipe
  • Pistols
  • Police Baton
  • Rifles
  • Shotgun
  • Sickle
  • Swords
  • Wrench

Statistically, the best weapon available early in the game is the Korak Machete, can be easily obtained as demonstrated in this video: http://www.youtube.com/watch?v=1JlVB2hM09U. It is later surpassed by other weapons when the player reaches a higher Survival Rank.

The Legendary EXPcalibur is also available and found in this video: http://www.youtube.com/watch?v=Y0_vtHvVef0

All items (53)

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